Epic MegaGolf
Combining a teeny-tiny military with a huge suburban backyard, Epic MegaGolf is a 3-player co-op absurdist parody of military and golf games, two genres that take themselves way too seriously.
I was an Engineer and a UI/UX Designer for this 4-month Unreal Editor for Fornite (UEFN) project.
We developed a Live-Ops plan for our game as well. Each game is meant to be completed in 20 minutes.
Beta Playthrough Video (~ 1 min)
Responsibilities - Engineer and UI/UX Designer (4 people)
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Researched the novel UEFN engine to determine the best engineering and UI/UX implementation practices for our features, Events List, and Respawning at Checkpoints
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Utilized Figma to prototype and share mockups with teammates and worked with their feedback
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Implemented preliminary UI/UX mockups in UEFN that adhere to the military themes
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Assisted in writing and providing feedback to the Live-Ops Plan, a model that indicated the game could be played indefinitely if launched to the public
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Set designed the world using Unreal Fortnite-provided assets to give the feeling the players are in a teeny-tiny soldiers
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Sourced ambient music that aligned with the designer's vision to improve player experience
Team Makeup
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2 Technical Game Designers
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1 Producer
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1 Engineer
Software
Live-Ops Projects Showcased at USC Games Expo